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Transport marks the maiden voyage of Refractor Audio brought to you by Klayton (Celldweller) as it ascends to the stars. Blast off to the outer limits of sound design with a Kontakt Instrument that gives access to over 2000 unique samples created by Klayton in the Celldweller Spaceship.
Create new sonic worlds with Transport by combining 5 unique sequencers along with the Transport Probability Engine to mix, mash, and modulate them into new and exciting sounds.
Under the hood, sits the Probability Engine. Rhythmically teleport between slices, and across multiple loops, by holding 2 or more MIDI notes. Not only does the Probability Engine randomly choose which slices and loops to play at a set rate, but it keeps track of playback, so accented notes, snares, or fills, always fall in order, should you let them.
On the surface, users have 5 sequencers to control Volume, Delay Send, Cutoff, Pitch, and Step Duration. They run on a separate clock than the Probability Engine, and can sequence in order or randomly, leaving the rhythmic, sonic and melodic possibilities without limitation.
Other features include an advanced keyswitch presets function, keyswitch pitch shifting (in addition to the pitch sequencer,) a slice repeater and stepper, velocity sensitivity toggle, and other pop-up controls for each of the 5 sequencer tabs.
In addition to the 1,400+ loops, you'll find 600+ one-shot samples comprised of drums, modular synth FX, cinematic impacts, and more. Just crave the raw audio files? Register to download all 2,000+ WAV samples from Transport and get notified of future updates.
Walkthrough Video: https://www.youtube.com/watch?v=cA4Pp3et9WA
"I love the Score Percussion kits in Transport, they are very nicely textured and laid out. I can see myself using this a lot for Game and TV score work. Really great sounds in this collection!”
Richard Devine (Sound Designer/Composer: AUDI, BMW, Ford, Coco-Cola, Lexus, LG)
"When I heard he was releasing Transport, it was a great opportunity to actually have a playable instrument utilizing his sounds and production. Transport has a massive array of versatile and detailed sounds and loops covering a wide range of styles that I love to explore, from dirty industrial basslines to colossal score drums to slinky house arps. I'm having a blast digging into it!"
Jade Puget (AFI, Blaqk Audio)
"Transport is a sound library/instrument you don’t hear everyday. It’s a brutal mashup of mayhem that makes it easy and inspiring to create all sorts of insane, loop-based beat, bass and synth parts. It has an authentic sonic attitude that is all too uncommon in most libraries."
Tom Salta (Atlas Plug) (Composer: Killer Instinct Seasons 3, Halo: Spartan Strike, Need For Speed Underground 2, Prince of Persia)
"Transport is top notch! The bass, modular synth and “gut puncher” one shots…holy shit!!! The one shots are just the tip of the iceberg.The rhythmic synths, score percussion, and risers are visceral, powerful, and unique. Furthermore (and of great importance to me,) Transport really flexes its muscle in the context of professional music production and music scoring."
Brian Trifon (Trifonic) (Composer: Halo: CE Anniversary, Ghost Recon: Future Soldier, Assassin's Creed II, Borderlands 2)
Register Transport at www.refractoraudio.com to get a download link to all 2000+ raw audio samples.
It's early days but my initial impressions are good. CELLdweller is the man to listen to when delving into hard DubStep, indistrial or EDM/Metal styles. I have been experimenting with guitar based EDM for many years and Transport is taking me there a little quicker. With many detailed libraries much tweaking and trial is required - if you have lots of time great, if not, you can get roughly what you want in a matter of minutes. Either way the results are impressive. It's not cheap but I recommend you buy a ticket and jump on Transport now!
Paul Rooney
Celldweller sure knows how to produce excellent sounds that cut through every mix, ear and club, this library contains quite a few real crackers, and no "not good enough for my records, so I´ll sell them as samples" as it is often the case with other artist collections. The Kontakt scriptwork, however, is awful - at first, it´s hard to understand what the GUI can do in the first place, then there are extremely curious omissions and ways of doing simple stuff complicated. (KeepForest libraries suffer from similar issues, imho) Please, please, update this library with a decent script by EvilDragon or someone else who knows his stuff, then this thing will sell like hot cakes.
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