GLASS explores the world of undulating and evolving looped textures in 4 instruments. Each instrument comprises of 16 selectable sound sources – analogue basses and pads, studio recorded acoustic strings and woodwinds, deep modular synths, granular processed sound design and field recordings. Altogether it has 64 sound sources to layer and sculpt using the built in effects processing.
Glass is built around long-form looping phrases, so expect to hear unusual dynamics and swarms of granular particles that intertwine, evolve and swell in perpetual motion. Kontakt works seamlessly with all types of MIDI device, both keyboards and controllers. The kontakt standard ‘right click to learn’ CC message is featured on Glass – plus an MPE engine to further explore expression and performance in the 4 instruments
To complement the instruments there are a set of effects at the bottom half of the UI. The filter symbols also act as buttons which will reveal LFO parameters for modulation. The front panel effects sliders left to right comprise of;
Lo-pass cutoff – filters out high frequencies. The button reveals resonance and controls for a multi shape LFO
Hi-pass cutoff – filters out the lower frequencies. The button reveals resonance and controls for a multi shape LFO
Saturate – with a nod to Tim Hecker, saturate at instrument level to bring out the harsher overtones, adding a warm distorted fuzz – watch the master volume!
Phase – inspired by leslie cabinets with an in-built rotating speaker, phase is a stereo effect that is bpm synced from your DAW
Stereo – a simple stereo modelling effect that can spread the stereo field of the instrument wider, or constrict to mono
Room – a natural sounding convolution reverb
Blur – a delay that sounds more like a reverb by taking microsecond particles and diffusing them into a reverb that stretches and spreads the sound into a wash
Swell captures and accentuates acoustic instrumentation with long evolving forms
Resonance imitates and builds on the vibrating and resonant nature of abstract objects such as tubes, drum skins and strings
Tape delves into analog tape and delay processing through a Uher monitor and Roland Space Echo
Glitch utilises weird and wonderful mangling instruments including the Cooper Outward to re-define the nature of acoustic and digital waveforms
Glass features a powerful but simple to use MPE engine. It has been developed to work with keyboards that can transmit pressure and glide information – ROLI, Sensel and the Haken Contiium. MPE is utilised for pressure to velocity, and also has assignable pressure to LP filter cutoff. The ‘slide’ layer is being sent on midi channel 74 where each of the banks can be applied separately. The walk-through video above explains how the MPE engine works
Glass is a Kontakt library, therefore to use Glass you will need Kontakt 6.3.1 and above, the FULL version not the Player version. Glass is not a Kontakt Player library, so will not appear in the library browser of Kontakt.