Part of the Randomiser Series.
Includes a selection of bowed stringed instruments like Violin, Viola, Cello, Bass, but also bowed guitars and ethnic instruments , Woodwinds like Duduk, Kaval, Bamboo flutes, Ocarina and Gralla. Female voices. The different categories include natural instruments samples, granulised, ambient, designed and spacey sounds.
- 205 + 20 Multisampled Sound Sources
- Over 22GB, NCW – over 8500 samples
NOTE: The FULL version of Kontakt 5.5+ is required. Do not buy this if you only have Kontakt Player
RANDOMISER SERIES ENGINE
It includes recordings of real, modeled, synthesized and designed instruments, resulting in an original palette of inspiring sounds for creators of electronic and organic music.
The 1.2 Engine features two multisample, 3 Round Robins Sound Sources, a Twin Step Sequencer, an Arpeggiator (and yes, they work in Tandem!), Step Effects, Trails Layer, a Sequence Midi Drag & Drop function, a Crystal Generator and the trademark intelligent Randomisation function which allows to generate fresh and useful sounds every time.
On-the-Fly Reverseable sounds
Reverse sounds on the fly. Adjust the sample start of reversed sounds with the mod wheel.
Mutate your sound layers with 180+ effects included in each of the two new Convolvers.
3 Play modes
Play both sound sources at once (Single map Mode), one per key zone (Dual Map Mode) or randomly (Random Map Mode), creating interesting changing textures.
Audiofier’s new “intelligent” Randomiser feature makes it incredibly easy to create new sounds quickly and makes presets redundant. Sounds can be randomised fully, or within one or a blend of two of the 5 available sound categories.
It also possible to recall past randomisations and go back and forth in the randomisation history, also recalling past randomisation on the fly.
Create patches from scratch, with multiple ways of choosing sound sources, including a categorised Sound Browser, which works hand in hand with the randomisation engine to create sounds which are “just right”.
Generate special delay lines that can be pitched and harmonised in triads, fifths, suspended or random for a total inspiring sound creation! Filter, and blur the Crystals with the Cloud filter. Grains can be more or less pronunced to one’s taste. Finish them up with distortion, phaser and an additional delay.
Play one or both sound sources per zone with one or two sequencers running. Play pads and sequences at the same time or in split mode. Assign Crystals below or above the user defineable split point. And more…
Step & MasterEffects
Add movement and filtering to pads and sequences with four step sequenceable effects: Filter Cut off and Resonance, Distortion & Formant Filter
Add finishing touches to your sound with Convolution Reverb, two delays, Chorus, Shine, and Lo-Fi effects.
Twin Step Sequencer.
Use two simultaneous step sequencers with 8 memory slots, changing sequence on the fly via keyswitch. Record your sequences by playing, not by drawing.
Spice up your Sequences
Generate random sequences and “improvise” temporary sequences at the tip of a “keyswitch”, to spice up some stale repetitive phrases.
Export your sequences as Midi
The Randomisers Series 1.2 includes a System page which gives acces to the Midi Drag & Drop feature. Generate sequences performances, export them on to you DAW and edit them or assign third parties sounds to them.
Arpeggiate short sounds or trigger sequences with the arpeggiator (yes you can!). Play sequencers and arpeggiator in serial or parallel with 2 different sounds.
Demo - Epic Deviations
In this track I used three instances of Aerkord and a couple of samples, generated with Aerkord. Besides that I used Spitfire Albione One, Output Substance, Heavyocity Aeon, ProjectSam Symphobia and Scarbee Pre-bass for low-end, pulse and "sirens-like" sounds; Output Analog Strings and Evolve Mutations for some "spontaneous" sounds; ProjectSam Orchestral Essentials 2 for Choir; Damage for drums; Action Strings for some strings.